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| Rules: |
| BEFORE THE MATCH: 1. Teams a) Teams must have a minimum of 4 members b) Every team member must be registered on the web site c) Every team member must add his GUID on the web site 2. Number of players a) Every team must start the match with a minimum of 3 players b) If one team still doesn't have the required number of players 15 minutes after the scheduled match start time, this team automatically forfeits the match 3. Server Settings * Punkbuster: ON * FriendlyFire: ON * TeamBalance: OFF * KillCam: OFF * MiniMap: ON * 3rdPersonVehicleCameras: ON * CrossHair: ON * 3DSpotting: OFF * MiniMapSpotting: ON * HardCore: OFF * Ticketratio: default value (20 tickets) * Startdelay: 60 seconds 4. Banned weapons * M60, MG3 * M2 Carl Gustav AT, RPG-7, M136AT4 * Mortar Strike * NEOSTEAD 2000 Combat, SPAS-12 Combat, 870 Combat DURING THE MATCH: 5. Match rules a) Both teams play 4 rounds on 1 map, 2 rounds on each side. After each round teams must change sides (attackers become defenders, defenders become attackers) b) The team that wins most rounds wins the match. (score: 4:0, 3:1 ...) c) If both teams win 2 rounds (score 2:2) extra rounds must be played d) Extra rounds: Teams are playing same map again, until one team does not win 2 rounds in a row (as attacker and as defender) e) Insulting other players will result in disqualification of the team from the tournament 6. Game rules a) No bug-using (e.g. the (dis)arming through the walls / roofs / floors, etc.) b) No direct destruction of M-Com with any type of explosive (rockets, grenades, C4, grenade launcher) c) The destruction of the M-Com building is not allowed 7. Substitutions a) Each team can substitute maximum 1 member during the live round b) A substitute member must be listed on the team's roster c) If a player disconnects, he can rejoin the game at any time, or can be substituted d) Between the rounds, unlimited substitutions can be made 8. Anti-Cheat UAC3 Anti-Cheat Must be installed and all players must be connected to the assigned UAC3 match ID during the match. If one team fails (or doesn't want) to connect to UAC3 they forfeit the match. If both teams fail to connect to UAC3 the match must be replayed. AFTER THE MATCH: 9. Results a) Every team must enter or confirm the results on the web site. 10. Disputes and problems a) In case of disputes, first action should always be to consult the rules and to resolve the dispute between the teams b) In case a dispute needs to be arbitrated or there are any questions, teams should contact their assigned administrator |
| Last updated 25.06.2011 a 12:13 |
















